Navigating design processes through research, iteration, and collaboration;
Navigating design processes through research, iteration, and collaboration;
Navigating design processes through research, iteration, and collaboration;
MedixScan
MedixScan
Research | Mobile app | Healthcare UX & UI | Participatory Design
MedixScan
- View on The Show 2024
- View on The Show 2024
Created through participatory UX methods, MedixScan is a digital solution easing the access and understanding of drug facts label information.
Created through participatory UX methods, MedixScan is a digital solution easing the access and understanding of drug facts label information.
Created through participatory UX methods, MedixScan is a digital solution easing the access and understanding of drug facts label information.
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UX was Here
UX was Here
Proposing UX-focused solutions for client, UX was Here (UwH) to help address the problem of high turn rate and low usage rate for its mobile application.
Proposing UX-focused solutions for client, UX was Here (UwH) to help address the problem of high turn rate and low usage rate for its mobile application.
Proposing UX-focused solutions for client, UX was Here (UwH) to help address the problem of high turn rate and low usage rate for its mobile application.
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UX was Here
Design Hackathon | Mobile app | UX & UI Design
Craft n' Connect
Craft n' Connect
- Case study in progress
- Case study in progress
- Case study in progress
Co-designing alongside people with lived experience, Craft n' Connect is a game enhancing social connection for those living in long-term care at Banfield Pavilion.
Co-designing alongside people with lived experience, Craft n' Connect is a game enhancing social connection for those living in long-term care at Banfield Pavilion.
Co-designing alongside people with lived experience, Craft n' Connect is a game enhancing social connection for those living in long-term care at Banfield Pavilion.
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Craft n' Connect
Product Design | Co-Design | Research | UX Writing
INTAGROW
INTAGROW
Designing a gamified time-management experience, for students to manage their screen usage in an effective & interactive manner.
Designing a gamified time-management experience, for students to manage their screen usage in an effective & interactive manner.
Designing a gamified time-management experience, for students to manage their screen usage in an effective & interactive manner.
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INTAGROW
Game Design | Mobile & Desktop | UX Research | UI Design
© 2024 Neharika Sidda | Made with ♡ in Vancouver, BC
© 2024 Neharika Sidda | Made with ♡ in Vancouver, BC
© 2024 Neharika Sidda | Made with ♡ in Vancouver, BC